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Winning blow: queen to c6 (e6·5)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e6, rook b1, knight g4 e5, pawn d2 a3 c3 b4 f4 g5.

Black: king b8, rook a8, pawn a4 b5 d5 c6 g6 e7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 15 points of material (26 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on b8.

It is White to move on move 24, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Qxc6 Ra7 25. Qe8+ Kb7 26. Qd7+

Why it works

  • Best move. queen to c6 is exactly what the engine plays (#4).
  • Spot on — queen to e8 (#3).
  • Precise: queen to d7 is the top choice (#2).
  • You win decisive material (+15.0).
  • If instead Ra7, then Qe8+ and you stay on top.

Move by move

  • 24. Qxc6 — queen to c6 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #491.

SP-491 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on d1, the rooks on b1 and g1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 561.

The engine's main line opens with g3.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #491

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-491

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