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Winning blow: knight to c5 (b3·6)

Shuffle Rating 1110Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1110 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b4, rook d1, bishop f1, knight b3 c3, pawn b2 e2 f4 a5 g5 d6.

Black: king c8, queen h5, rook d8 f8, bishop e8, pawn h2 c6 g6 a7 b7 d7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (29 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 22, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Nc5 b6 23. axb6

Why it works

  • Great move! knight to c5 keeps the pressure (#5).
  • Well found: pawn to b6 (#4).
  • You win decisive material (+15.0).
  • If instead b6, then axb6 and you stay on top.

Move by move

  • 22. Nc5 — knight to c5
  • b6 — pawn to b6
  • 23. axb6 — pawn to b6 (capture)

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #90.

SP-90 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on c1 and g1, the queen on h1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 869.

The engine's main line opens with g4.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #90

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-90

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