Winning blow: bishop to f6 (d8·2)
c9-20615naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, rook a1, bishop d8, knight c3 b8, pawn b2 f2 h3 h5.
Black: king h8, bishop f5, pawn a2 a5 g6 f7 h7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 10 points of material (18 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on h8.
It is White to move on move 31, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: a, g.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Bf6+ Kg8 32. Rxa2 h6 33. h4
Why it works
- Best move. bishop to f6 is exactly what the engine plays (#4).
- Spot on — rook to a2 (#6).
- A natural move: pawn to h4.
- You win decisive material (+15.0).
- If instead Kg8, then Rd1 and you stay on top.
Move by move
- 31. Bf6+ — bishop to f6 with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #20.
SP-20 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on g1, the rooks on f1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 942.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 51, 400 000 000 nodes).
Explore position #20Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-20
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