Winning blow: knight to a6 (c5·4)
c9-20670naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen c2, rook a1 f1 f8, bishop e2 f2, knight c5, pawn b2 d2 a3 g3 h3 f4.
Black: king c7, queen d5, rook a6, bishop f3 g7, knight f7, pawn a4 g4 b5 f5 h6.
14 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 11 points of material (39 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c7.
It is White to move on move 25, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Nxa6+ Kd7 26. Qc7+ Ke6 27. Qxf7+
Why it works
- Best move. knight to a6 is exactly what the engine plays (#4).
- Spot on — queen to c7 (#3).
- Precise: queen to f7 is the top choice (#2).
- You win a piece — the rook.
- If instead Kd7, then Qc7+ and you win the rook.
Move by move
- 25. Nxa6+ — knight to a6 (capture) with check
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
About this position
These pieces come from starting position #889.
SP-889 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on a1 and f1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 73.
The engine's main line opens with g4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #889Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-889
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