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Mate in 3: pawn to e5 (f4)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g5, rook g8, knight b3 f5, pawn a2 d2 g2 f4 h4 a5 d5.

Black: king h7, rook f7, bishop a8 f8, knight e5, pawn d4 h5 c7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 10 points of material (27 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h7.

It is White to move on move 30, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 3. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: c.

Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. fxe5 Rf6 31. exf6 Bc5 32. Qg6#

Why it works

  • Best move. pawn to e5 is exactly what the engine plays (#2).
  • Spot on — pawn to f6 (#1).
  • Precise: queen to g6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rf6, then exf6 and you win the rook.

Move by move

  • 30. fxe5 — pawn to e5 (capture)
  • Rf6 — rook to f6
  • 31. exf6 — pawn to f6 (capture)
  • Bc5 — bishop to c5
  • 32. Qg6# — queen to g6 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #2.

SP-2 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).

The king starts on g1, the rooks on e1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the RampartGuard family; read right to left it becomes position 951.

The engine's main line opens with h4.

Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #2

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-2

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