Winning blow: pawn to c7 (d6·9)
c9-20677naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e8, rook b1 g2, bishop h3, knight b3 f5, pawn a2 f2 e4 h4 d6.
Black: king h7, rook h6 c7, bishop b4 e6, pawn a3 a5 e5 h5 g7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 12 points of material (33 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 33, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: g.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. dxc7 Bxf5 34. Bxf5+ g6 35. Qf7+
Why it works
- Best move. pawn to c7 is exactly what the engine plays (#4).
- Spot on — bishop to f5 (#3).
- Precise: queen to f7 is the top choice (#2).
- You win a piece — the rook.
- If instead Bxf5, then Bxf5+ and you win the rook.
Move by move
- 33. dxc7 — pawn to c7 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #2.
SP-2 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on e1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 951.
The engine's main line opens with h4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #2Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-2
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