Winning blow: king to f1 (e1·14)
c9-20757naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen b1, rook a1 f2, bishop d1 g1, knight g3 d7, pawn a2 b2 c2 d2 e2 h2 f4.
Black: king h6, queen b7, rook a8 f8, bishop d8 g8, knight g2 d6, pawn f5 b6 a7 c7 e7 h7.
15 white and 14 black pieces are on the board; the puzzle position arises after move 11.
The position in numbers
White are ahead by 1 points of material (38 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on h6.
It is White to move on move 11, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
11. Kf1 Nh4 12. Nxf8
Why it works
- Great move! king to f1 keeps the pressure (+1.9).
- Spot on — knight to f8 (+1.8).
- You win a piece — the rook.
- If instead Nh4, then Nxf8 and you win the rook.
Move by move
- 11. Kf1 — king to f1
- Nh4 — knight to h4
- 12. Nxf8 — knight to f8 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #605.
SP-605 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on a1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 264.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #605Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-605
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