Winning blow: pawn to h5 (g4·6)
c9-20802naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d3, rook e1 g8, bishop g2, pawn a2 d2 b3 c4 f4 g4.
Black: king g6, queen b7, rook h5, bishop g7, knight c8, pawn c5 f5 b6 d6 h6 a7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 2 points of material (28 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g6.
It is White to move on move 26, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. gxh5+ Kh7 27. Qxf5+ Kxg8 28. Re8+
Why it works
- Best move. pawn to h5 is exactly what the engine plays (#4).
- Spot on — queen to f5 (#3).
- Precise: rook to e8 is the top choice (#2).
- You win decisive material (+15.0).
- If instead Kh7, then Qxf5+ and you win the rook.
Move by move
- 26. gxh5+ — pawn to h5 (capture) with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #514.
SP-514 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on e1, the rooks on b1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 535.
The engine's main line opens with c4.
Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: +8 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #514Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-514
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