Winning blow: king to d2 (d1·5)
c9-20855naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen h5, rook a1 h8, bishop g5, knight b1 e1, pawn a2 b2 c2 d3.
Black: king d7, queen e6, rook a8, knight f2, pawn d5 a7 b7 c7 e7 h7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 9 points of material (32 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d7.
It is White to move on move 20, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: e, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Kd2 Rxh8 21. Nf3 Rf8 22. Nc3
Why it works
- Great move! king to d2 keeps the pressure (+4.8).
- knight to f3 develops smoothly.
- Precise: knight to c3 is the top choice (+5.2).
- You win decisive material (+5.2).
- If instead Rxh8, then Nf3 and you stay on top.
Move by move
- 20. Kd2 — king to d2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
About this position
These pieces come from starting position #567.
SP-567 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on a1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 482.
The engine's main line opens with d3.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #567Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-567
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads