Winning blow: queen to d5 (c5·7)
c9-20886naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen c5, rook h1 h6, bishop d1, pawn b2 g2 c3 f3 a5 e5.
Black: king g7, rook h8, knight d5, pawn e4 a6 b7 h7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 16 points of material (28 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g7.
It is White to move on move 28, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: h.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qxd5 e3+ 29. Kxe3 Rf8 30. Rxh7+
Why it works
- Best move. queen to d5 is exactly what the engine plays (#4).
- Spot on — king to e3 (#3).
- Precise: rook to h7 is the top choice (#2).
- You win a piece — the knight.
- If instead e3+, then Kxe3 and you win the knight.
Move by move
- 28. Qxd5 — queen to d5 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #293.
SP-293 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on e1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 378.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #293Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-293
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