Attack on the uncastled king: bishop to d5 (e4·5)
c9-20924naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook a1 g1, bishop d2 e4, knight f1 f3, pawn a2 b2 e2 f2 h3 d4 g4.
Black: king e8, queen d5, rook a8 g8, bishop b8 c8, knight g6 f7, pawn f4 e5 g5 a7 b7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 8 points of material (29 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 14, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Bxd5 exd4 15. Nxg5 Nxg5 16. Bxg8
Why it works
- Great move! bishop to d5 keeps the pressure (+2.5).
- A brilliant blow: knight to g5, and you stand better (+2.2).
- Precise: bishop to g8 is the top choice (+2.4).
- You win a piece — the queen.
- If instead exd4, then Nxg5 and you win the queen.
Move by move
- 14. Bxd5 — bishop to d5 (capture)
- exd4 — pawn to d4 (capture)
- 15. Nxg5 — knight to g5 (capture)
- Nxg5 — knight to g5 (capture)
- 16. Bxg8 — bishop to g8 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #788.
SP-788 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on a1 and g1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 174.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #788Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-788
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