Mate in 3: rook to b6
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h7, rook e6 e7, knight e1 f2, pawn d2 b3 b5 h5.
Black: king b8, rook c8, bishop a8, knight d3 f4, pawn a5 f5.
10 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 13 points of material (29 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on b8.
It is White to move on move 31, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 2. Files fully open (no pawns of either colour): c, e, g — natural highways for the rooks and queen. Half-open for White: a, f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Rb6+ Bb7 32. Rexb7+ Ka8 33. Ra7#
Why it works
- Great move! rook to b6 keeps the pressure (#2).
- Spot on — rook to b7 (#1).
- Precise: rook to a7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Bb7, then Rexb7+ and you win the bishop.
Move by move
- 31. Rb6+ — rook to b6 with check
- Bb7 — bishop to b7
- 32. Rexb7+ — rook to b7 (capture) with check
- Ka8 — king to a8
- 33. Ra7# — rook to a7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #450.
SP-450 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on e1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 695.
The engine's main line opens with f3.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #450Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-450
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