Winning blow: rook to h6 (h1·4)
c9-20948naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e2, rook c1 h1, knight f2, pawn a2 g3 c4 d4 f4 g4.
Black: king f7, queen g2, rook c8, knight f6 b8, pawn b4 f5 b6 h6 a7 d7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 2 points of material (28 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f7.
It is White to move on move 20, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Rxh6 Qg1+ 21. Kd2 Qxg3 22. gxf5
Why it works
- Great move! rook to h6 keeps the pressure (+2.9).
- Well found: king to d2 (+3.0).
- Precise: pawn to f5 is the top choice (+2.8).
- You reach a winning position (+2.8).
- If instead Qg1+, then Kd2 and you stay on top.
Move by move
- 20. Rxh6 — rook to h6 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #323.
SP-323 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on c1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 339.
The engine's main line opens with c4.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #323Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-323
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