Attack on the uncastled king: bishop to b7 (h1·11)
c9-21037naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
An opening trap from this Chess960 starting position.
A piece strikes across the board from its Chess960 starting square.
A fork made possible by the Chess960 piece placement.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Early Chess960 traps punish natural but careless development. Look for a forcing move that exploits a piece the opponent has just placed on a poor square — a fork, a pin or a threat that wins material before either side is fully developed.
From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d1, rook g1, bishop e1 h1, knight a1 c1, pawn a2 d2 e2 f2 h2 c4 g4.
Black: king f8, queen a5, rook b7 g8, bishop e8 h8, knight a8 c8, pawn e5 a7 d7 f7 g7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 6.
The position in numbers
Black are ahead by 4 points of material (33 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f8.
It is White to move on move 6, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
6. Bxb7 Nc7 7. Bxc8
Why it works
- Great move! bishop to b7 keeps the pressure (+4.0).
- Spot on — bishop to c8 (+4.2).
- You win a piece — the rook.
- If instead Nc7, then Bxc8 and you win the rook.
Move by move
- 6. Bxb7 — bishop to b7 (capture)
- Nc7 — knight to c7
- 7. Bxc8 — bishop to c8 (capture)
Types in this puzzle
Long-range opener
From its unusual home square a long-range piece strikes across the board.
The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Bishop fork
The bishop attacks two pieces on crossing diagonals at once.
A bishop fork happens when the bishop lands where two diagonals cross and attacks a target on each of them. Both victims must stand on the bishop's color — that is the first thing to verify. Scan for loose enemy pieces that share the color of squares with their own king or queen. A common sin is placing your own pieces on squares of one color and handing your opponent exactly this geometry.
About this position
These pieces come from starting position #155.
SP-155 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on b1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 801.
The engine's main line opens with c4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #155Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-155
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