Winning blow: rook to d4 (d1·6)
c9-21065naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen e2, rook a1 d1, bishop c1 g2, knight e3, pawn b2 c2 h2 a3 e4 g4 f5 e6.
Black: king b8, queen g8, rook a5 e8, bishop c8 h8, knight d4 g7, pawn a4 d6 f6 g6 b7 c7 h7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Black are ahead by 2 points of material (36 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on b8.
It is White to move on move 16, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Rxd4 gxf5 17. gxf5 Nxe6 18. fxe6
Why it works
- Great move! rook to d4 keeps the pressure (+2.9).
- Spot on — pawn to f5 (+2.8).
- Strong! pawn to e6 is the sharp choice (+3.0).
- You win a piece — the knight.
- If instead gxf5, then gxf5 and you win the knight.
Move by move
- 16. Rxd4 — rook to d4 (capture)
- gxf5 — pawn to f5 (capture)
- 17. gxf5 — pawn to f5 (capture)
- Nxe6 — knight to e6 (capture)
- 18. fxe6 — pawn to e6 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #935.
SP-935 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on b1, the rooks on a1 and d1, the queen on f1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartGuard family; read right to left it becomes position 18.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +78 centipawns for White (depth 45, 400 000 000 nodes).
In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).
Explore position #935Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-935
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