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Winning blow: pawn to e5 (f4·18)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e2, rook c1 d1, bishop b1, knight b4 h5, pawn a2 g2 h2 b3 e3 f4.

Black: king g8, queen d7, rook e7 f8, bishop b6 b7, knight e5 d6, pawn b5 f5 e6 a7 g7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 3 points of material (34 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 20, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. fxe5 Rc8 21. Rxc8+ Qxc8 22. exd6

Why it works

  • Great move! pawn to e5 keeps the pressure (+2.1).
  • A brilliant blow: rook to c8, and you stand better (+2.5).
  • Precise: pawn to d6 is the top choice (+2.7).
  • You win a piece — the rook.
  • If instead Rc8, then Rxc8+ and you win the rook.

Move by move

  • 20. fxe5 — pawn to e5 (capture)
  • Rc8 — rook to c8
  • 21. Rxc8+ — rook to c8 (capture) with check
  • Qxc8 — queen to c8 (capture)
  • 22. exd6 — pawn to d6 (capture)

Types in this puzzle

Deflection

Force the defender away from its duty — then strike what it guarded.

Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

About this position

These pieces come from starting position #576.

SP-576 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on d1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 287.

The engine's main line opens with c4.

Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 49, 400 000 000 nodes).

In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).

Explore position #576

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-576

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