Winning blow: bishop to c5 (b6·2)
c9-21262naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen d3, rook c1 h1, bishop b6, pawn d2 h2 a3 b4.
Black: king f8, queen e7, rook e8 h8, bishop f6, knight c6, pawn a4 g4 d7 g7 h7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 4 points of material (26 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on f8.
It is White to move on move 21, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen. Half-open for White: g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Bc5 Kf7 22. Bxe7
Why it works
- Great move! bishop to c5 keeps the pressure (+4.7).
- Well found: bishop to e7 (+4.9).
- You win a piece — the queen.
- If instead Kf7, then Bxe7 and you win the queen.
Move by move
- 21. Bc5 — bishop to c5
- Kf7 — king to f7
- 22. Bxe7 — bishop to e7 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Queen trap
The strongest piece ventures too far — and cannot come back.
A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #77.
SP-77 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on c1 and h1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 888.
The engine's main line opens with f4.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #77Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-77
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