Mate in 3: knight to g5 (e6)
c9-21440naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d6, rook c1 g1, knight e6, pawn h2 b3 g3 e4 f5.
Black: king f7, rook d8 g8, bishop a8, knight c2 g4, pawn b6 g7 h7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 5 points of material (27 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f7.
It is White to move on move 29, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): a, c, d — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Ng5+ Ke8 30. Qe6+ Kf8 31. Nxh7#
Why it works
- Great move! knight to g5 keeps the pressure (#2).
- Well found: queen to e6 (#1).
- Precise: knight to h7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ke8, then Qe6+ and you stay on top.
Move by move
- 29. Ng5+ — knight to g5 with check
- Ke8 — king to e8
- 30. Qe6+ — queen to e6 with check
- Kf8 — king to f8
- 31. Nxh7# — knight to h7 (capture) and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #321.
SP-321 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on c1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 347.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #321Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-321
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