Mate in 2: bishop to f8 (c5)
c9-21479naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1090 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen d1, rook f1, bishop a4 c5, knight d5, pawn a2 g2 h2 c3 d3.
Black: king g7, queen b7, rook f8, bishop g8, knight c8 h8, pawn e4 e5 g6 h6 a7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Material is level — 28 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e1, the black king on g7.
It is White to move on move 24, with 53 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Bxf8+ Kh7 25. Nf6#
Why it works
- Great move! bishop to f8 keeps the pressure (#1).
- Well found: knight to f6 (#).
- The line ends in a forced mate in 2.
- If instead Kh7, then Nf6# and it is mate.
Move by move
- 24. Bxf8+ — bishop to f8 (capture) with check
- Kh7 — king to h7
- 25. Nf6# — knight to f6 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #620.
SP-620 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on a1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 252.
The engine's main line opens with f4.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #620Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-620
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