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Mate in 3: queen to g4 (e4·2)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen e4, rook d1, knight c5 f5, pawn a2 h2 b3 f3 h3 d4 e5.

Black: king g8, queen b5, rook d8, knight c3 c8, pawn a4 c6 e7 f7.

12 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 3 points of material (27 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g8.

It is White to move on move 29, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: c.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qg4+ Kf8 30. Qg7+ Ke8 31. Qg8#

Why it works

  • Best move. queen to g4 is exactly what the engine plays (#2).
  • Spot on — queen to g7 (#1).
  • Precise: queen to g8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf8, then Qg7+ and you stay on top.

Move by move

  • 29. Qg4+ — queen to g4 with check
  • Kf8 — king to f8
  • 30. Qg7+ — queen to g7 with check
  • Ke8 — king to e8
  • 31. Qg8# — queen to g8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #140.

SP-140 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on c1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionScout family; read right to left it becomes position 828.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #140

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-140

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