Mate in 3: pawn to f7 (e6)
c9-21755naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook b1 f1, bishop h1 h6, pawn a2 e2 b3 e6.
Black: king g8, rook g4, bishop f7, knight b8, pawn h2 e4 a5 d5 c7 h7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 3 points of material (20 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g8.
It is White to move on move 33, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: c, d, h.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. exf7+ Kh8 34. f8=Q+ Rg8 35. Bg7#
Why it works
- Best move. pawn to f7 is exactly what the engine plays (#2).
- Spot on — pawn to f8 (#1).
- Precise: bishop to g7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh8, then f8=Q+ and you win the bishop.
Move by move
- 33. exf7+ — pawn to f7 (capture) with check
- Kh8 — king to h8
- 34. f8=Q+ — pawn to f8 with check
- Rg8 — rook to g8
- 35. Bg7# — bishop to g7 and it is checkmate
Types in this puzzle
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #443.
SP-443 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on a1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: b2, h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 705.
The engine's main line opens with c4.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: +5 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #443Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-443
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