Winning blow: king to a1 (a2)
c9-21764naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a2, queen b3, rook a4 b5, knight g3, pawn f2 h2 d5.
Black: king d8, queen c8, rook a1, bishop f4, knight c6 f6, pawn c7 d7 f7 g7 h7.
8 white and 11 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 3 points of material (25 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a2, the black king on d8.
It is White to move on move 28, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): a, b, e — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Kxa1 Nxd5 29. Rxd5
Why it works
- Great move! king to a1 keeps the pressure (+4.8).
- Spot on — rook to d5 (+4.8).
- You win a piece — the rook.
- If instead Nxd5, then Rxd5 and you win the rook.
Move by move
- 28. Kxa1 — king to a1 (capture)
- Nxd5 — knight to d5 (capture)
- 29. Rxd5 — rook to d5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Defensive exchange
Trade off the attacker — the storm dies with it.
The defensive exchange: your opponent's attack runs on one specific piece — trade it off, and the storm dies down. Find the "engine" of the attack, the piece without which the mating threats stop working: usually the queen or an invading knight. Offer the trade even at a small cost — your king breathes, and the material comes back later. The mistake is greedily dodging the exchange and getting mated a pawn up.
About this position
These pieces come from starting position #898.
SP-898 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on c1, the rooks on b1 and e1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 55.
The engine's main line opens with f4.
Morozov Balance Index: 51 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +26 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #898Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-898
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