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Winning blow: knight to h6 (f5·7)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e4, rook h1, bishop a2 c3, knight f5, pawn f2 h2 g3 b4 d4.

Black: king f8, queen c8, rook h6, bishop b5 b8, knight e6, pawn a4 c4 h4 c6 a7 f7 g7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on f8.

It is White to move on move 20, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Nxh6 gxh6 21. Qxh4 Qb7 22. Qxh6+

Why it works

  • Brilliant! The knight on h6 is a sacrifice that works — you stand better (+2.9).
  • Spot on — queen to h4 (+2.6).
  • Precise: queen to h6 is the top choice (+3.0).
  • You win a piece — the rook.
  • If instead gxh6, then Qxh4 and you win the rook.

Move by move

  • 20. Nxh6 — knight to h6 (capture)
  • gxh6 — pawn to h6 (capture)
  • 21. Qxh4 — queen to h4 (capture)
  • Qb7 — queen to b7
  • 22. Qxh6+ — queen to h6 (capture) with check

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #392.

SP-392 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).

The king starts on g1, the rooks on c1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the RampartGuard family; read right to left it becomes position 765.

The engine's main line opens with Nde3, bringing the knight out to e3.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #392

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-392

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