Winning blow: rook to d7 (d1·13)
c9-21889naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, rook d1, bishop e2, pawn a2 b2 c2 g2 e4 h4.
Black: king g8, rook f8, knight d7 e7, pawn e5 h5 b7 f7 g7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
Black are ahead by 2 points of material (14 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on g8.
It is White to move on move 27, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rxd7 Ng6 28. g3 Rc8 29. Bxh5 Rxc2 30. Rxb7
Why it works
- Great move! rook to d7 keeps the pressure (+3.5).
- pawn to g3 develops smoothly.
- Precise: bishop to h5 is the top choice (+3.8).
- Best move. rook to b7 is exactly what the engine plays (+3.9).
- You win a piece — the knight.
- If instead Ng6, then g3 and you win the knight.
Move by move
- 27. Rxd7 — rook to d7 (capture)
- Ng6 — knight to g6
- 28. g3 — pawn to g3
- Rc8 — rook to c8
- 29. Bxh5 — bishop to h5 (capture)
- Rxc2 — rook to c2 (capture)
- 30. Rxb7 — rook to b7 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #85.
SP-85 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on e1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 874.
The engine's main line opens with h4.
Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: +8 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #85Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-85
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