Mate in 3: rook to f7 (h7)
c9-21930naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen g3, rook h7, bishop b2, knight c3, pawn a2 c2 f2 b3 g4.
Black: king d7, rook f7 g8, bishop c6, pawn e4 b5 a6 e6.
10 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 8 points of material (25 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on d7.
It is White to move on move 27, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rxf7+ Ke8 28. Qc7 Rxg4 29. Qe7#
Why it works
- Best move. rook to f7 is exactly what the engine plays (#2).
- queen to c7 develops smoothly.
- Precise: queen to e7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ke8, then Qc7 and you win the rook.
Move by move
- 27. Rxf7+ — rook to f7 (capture) with check
- Ke8 — king to e8
- 28. Qc7 — queen to c7
- Rxg4 — rook to g4 (capture)
- 29. Qe7# — queen to e7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #274.
SP-274 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on d1, the rooks on c1 and g1, the queen on h1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 583.
The engine's main line opens with g4.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #274Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-274
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