Mate in 3: queen to e4 (e7)
c9-22043naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen e7, rook c1, knight e1 b3, pawn a2 f2 b5 f7.
Black: king b7, rook e4 h7, pawn g5 b6 a7 c7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 10 points of material (24 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on b7.
It is White to move on move 33, with 6 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e, h — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Qxe4+ Kc8 34. f8=Q+ Kd7 35. Qee8#
Why it works
- Great move! queen to e4 keeps the pressure (#2).
- Spot on — pawn to f8 (#1).
- Precise: queen to e8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc8, then f8=Q+ and you win the rook.
Move by move
- 33. Qxe4+ — queen to e4 (capture) with check
- Kc8 — king to c8
- 34. f8=Q+ — pawn to f8 with check
- Kd7 — king to d7
- 35. Qee8# — queen to e8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #419.
SP-419 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on b1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 723.
The engine's main line opens with b3.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #419Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-419
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