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Mate in 3: queen to d6 (c5·3)

Shuffle Rating 1860Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1860 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h3, queen c5, rook f1, bishop b7, knight c1, pawn a2 g3 h4 e5.

Black: king d7, queen g7, rook b8 f8, pawn c4 h5 a6 d6 g6.

9 white and 9 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

Material is level — 24 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h3, the black king on d7.

It is White to move on move 27, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: c, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Qxd6+ Ke8 28. Bc6+ Qd7+ 29. Qxd7#

Why it works

  • Best move. queen to d6 is exactly what the engine plays (#2).
  • Spot on — bishop to c6 (#1).
  • Precise: queen to d7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke8, then Bc6+ and you stay on top.

Move by move

  • 27. Qxd6+ — queen to d6 (capture) with check
  • Ke8 — king to e8
  • 28. Bc6+ — bishop to c6 with check
  • Qd7+ — queen to d7 with check
  • 29. Qxd7# — queen to d7 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #189.

SP-189 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on b1 and f1, the queen on h1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 776.

The engine's main line opens with Nab3, bringing the knight out to b3.

Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #189

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-189

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