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Winning blow: knight to f5 (g3·20)

Shuffle Rating 1890Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1890 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d5, rook e1 h3, bishop c1, knight g3, pawn a2 g2 b3 e4 h4 e6.

Black: king g8, queen e7, rook h7 c8, knight g4 e8, pawn c5 h5 d6 a7 f7 g7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d, f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Nf5 Qxe6 23. Qxe6 fxe6 24. Ne7+ Kf7 25. Nxc8

Why it works

  • Great move! knight to f5 keeps the pressure (+6.0).
  • Well found: queen to e6 (+6.0).
  • Strong! knight to e7 is the sharp choice (+6.1).
  • Great move! knight to c8 keeps the pressure (+6.1).
  • You win a piece — the queen.
  • If instead Qxe6, then Qxe6 and you win the queen.

Move by move

  • 22. Nf5 — knight to f5
  • Qxe6 — queen to e6 (capture)
  • 23. Qxe6 — queen to e6 (capture)
  • fxe6 — pawn to e6 (capture)
  • 24. Ne7+ — knight to e7 with check
  • Kf7 — king to f7
  • 25. Nxc8 — knight to c8 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #433.

SP-433 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on g1, the rooks on b1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the RampartGuard family; read right to left it becomes position 715.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: -4 centipawns for White (depth 41, 400 000 000 nodes).

In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).

Explore position #433

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-433

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