Attack on the uncastled king: king to c2 (d1·18)
c9-22141naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen g1, rook a1 f4, knight d3 e5, pawn b2 d2 e2 g2 h2 c3 g5.
Black: king d8, queen g8, rook b8 f8, bishop c2, knight d6 c8, pawn a5 f5 a6 d7 e7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 2 points of material (32 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 14, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Kxc2 Qb3+ 15. Kc1 Nb6 16. Qc5 O-O 17. Qxa5
Why it works
- Great move! king to c2 keeps the pressure (+3.4).
- king to c1 develops smoothly.
- A natural move: queen to c5.
- Best move. queen to a5 is exactly what the engine plays (+3.4).
- You win a piece — the bishop.
- If instead Qb3+, then Kc1 and you win the bishop.
Move by move
- 14. Kxc2 — king to c2 (capture)
- Qb3+ — queen to b3 with check
- 15. Kc1 — king to c1
- Nb6 — knight to b6
- 16. Qc5 — queen to c5
- O-O — king to f8
- 17. Qxa5 — queen to a5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
King evacuation
The king walks out of the danger zone on its own feet.
King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.
About this position
These pieces come from starting position #572.
SP-572 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on a1 and f1, the queen on h1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 492.
The engine's main line opens with c3.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #572Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-572
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