Mate in 3: queen to f7 (f5)
c9-22300naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f5, rook e1 f1, bishop f3 h4, knight d6, pawn a2 f2 h2 h3 d4.
Black: king h7, bishop g5 a8, knight c4 f7, pawn a5 b6 g6 c7.
12 white and 9 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 17 points of material (33 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 29, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, c, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Qxf7+ Kh6 30. Qg8 Bxh4 31. Nf7#
Why it works
- Great move! queen to f7 keeps the pressure (#2).
- queen to g8 develops smoothly.
- Precise: knight to f7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh6, then Qg8 and you win the knight.
Move by move
- 29. Qxf7+ — queen to f7 (capture) with check
- Kh6 — king to h6
- 30. Qg8 — queen to g8
- Bxh4 — bishop to h4 (capture)
- 31. Nf7# — knight to f7 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #418.
SP-418 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on b1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 727.
The engine's main line opens with c4.
Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: -2 centipawns for White (depth 47, 400 000 000 nodes).
In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).
Explore position #418Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-418
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