Mate in 3: rook to e6 (e1)
c9-22320naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e7, rook e1 e8, bishop c1, pawn a2 b2 g2 h3 f4.
Black: king g6, queen g3, rook d3 f3, pawn b5 f5 g5 h6.
10 white and 8 black pieces are on the board; the puzzle position arises after move 40.
The position in numbers
White are ahead by 4 points of material (27 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g6.
It is White to move on move 40, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
40. Re6+ Kh5 41. Qf7+ Kh4 42. Rxh6#
Why it works
- Great move! rook to e6 keeps the pressure (#2).
- Spot on — queen to f7 (#1).
- Strong! rook to h6 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kh5, then Qf7+ and you stay on top.
Move by move
- 40. Re6+ — rook to e6 with check
- Kh5 — king to h5
- 41. Qf7+ — queen to f7 with check
- Kh4 — king to h4
- 42. Rxh6# — rook to h6 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #330.
SP-330 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on b1 and g1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 341.
The engine's main line opens with c4.
Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #330Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-330
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