Mate in 3: rook to h8 (d8)
c9-22345naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h5, rook d8, bishop c3, pawn b2 f2 h2 a3 h3.
Black: king h7, queen h6, bishop c5, knight e4, pawn c4 a5 f7 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 3 points of material (22 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 32, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Rh8+ Kxh8 33. Qxh6+ Kg8 34. Qxg7#
Why it works
- Great move! rook to h8 keeps the pressure (#2).
- Well found: queen to h6 (#1).
- Strong! queen to g7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kxh8, then Qxh6+ and you win the queen.
Move by move
- 32. Rh8+ — rook to h8 with check
- Kxh8 — king to h8 (capture)
- 33. Qxh6+ — queen to h6 (capture) with check
- Kg8 — king to g8
- 34. Qxg7# — queen to g7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #410.
SP-410 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on a1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartGuard family; read right to left it becomes position 741.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +9 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #410Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-410
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