Mate in 3: queen to h8 (h5)
c9-22672naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h5, bishop a1, knight g3, pawn a2 d2 g2 h2 c4.
Black: king f8, rook e7, bishop b7, pawn c5 e6 a7 d7 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 7 points of material (20 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 25, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qh8+ Kf7 26. Qxg7+ Ke8 27. Qg8#
Why it works
- Great move! queen to h8 keeps the pressure (#2).
- Spot on — queen to g7 (#1).
- Precise: queen to g8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf7, then Qxg7+ and you stay on top.
Move by move
- 25. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 26. Qxg7+ — queen to g7 (capture) with check
- Ke8 — king to e8
- 27. Qg8# — queen to g8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #608.
SP-608 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on c1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 255.
The engine's main line opens with c4.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +53 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #608Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-608
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