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Mate in 3: queen to h7 (c2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen c2, rook d1 b8, bishop g1, knight g3, pawn b2 e2 h2 d4 b5 b7.

Black: king f7, queen e6, rook b6, knight g2, pawn a5 h5 c7 e7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 10 points of material (31 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on f7.

It is White to move on move 30, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: a, c.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Qh7+ Kf6 31. Rf8+ Qf7 32. Qh6#

Why it works

  • Best move. queen to h7 is exactly what the engine plays (#2).
  • Spot on — rook to f8 (#1).
  • Precise: queen to h6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf6, then Rf8+ and you stay on top.

Move by move

  • 30. Qh7+ — queen to h7 with check
  • Kf6 — king to f6
  • 31. Rf8+ — rook to f8 with check
  • Qf7 — queen to f7
  • 32. Qh6# — queen to h6 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #316.

SP-316 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on d1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 364.

The engine's main line opens with f4.

Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +56 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #316

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-316

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