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Mate in 3: bishop to d6 (g3)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen e4, rook g1, bishop e2 g3, knight d8, pawn f2 h2 e3 d4 g4 d5.

Black: king f8, queen a4, rook b5, knight b6 g6, pawn b2 a7 f7 g7 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 4 points of material (29 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on f8.

It is White to move on move 26, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: a, b.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bd6+ Ne7 27. Qxe7+ Kg8 28. Qe8#

Why it works

  • Great move! bishop to d6 keeps the pressure (#2).
  • Well found: queen to e7 (#1).
  • Precise: queen to e8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ne7, then Qxe7+ and you win the knight.

Move by move

  • 26. Bd6+ — bishop to d6 with check
  • Ne7 — knight to e7
  • 27. Qxe7+ — queen to e7 (capture) with check
  • Kg8 — king to g8
  • 28. Qe8# — queen to e8 and it is checkmate

Types in this puzzle

Back-rank mate

The king is locked behind its own pawns — a heavy piece strikes the last rank.

The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #786.

SP-786 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on b1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 167.

The engine's main line opens with c4.

Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +2 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).

Explore position #786

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-786

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