Winning blow: rook to e6 (e2·5)
c9-22786naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g7, rook e2, knight c5, pawn h2 a3 f3 g3 b4.
Black: king e8, queen b6, rook d7, bishop a7, knight f6, pawn f4 a5 b5 h6 c7 e7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 4 points of material (22 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 24, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c, e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Re6 Qxe6+ 25. Nxe6 Rd6 26. Nxc7+ Kd7 27. Nxb5
Why it works
- Great move! rook to e6 keeps the pressure (+3.3).
- Well found: knight to e6 (+3.5).
- Precise: knight to c7 is the top choice (+3.5).
- Great move! knight to b5 keeps the pressure (+3.5).
- You win a piece — the queen.
- If instead Qxe6+, then Nxe6 and you win the queen.
Move by move
- 24. Re6 — rook to e6
- Qxe6+ — queen to e6 (capture) with check
- 25. Nxe6 — knight to e6 (capture)
- Rd6 — rook to d6
- 26. Nxc7+ — knight to c7 (capture) with check
- Kd7 — king to d7
- 27. Nxb5 — knight to b5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #868.
SP-868 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 94.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +75 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 59.0% (95% CI 45.2–71.5%).
Explore position #868Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-868
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