Winning blow: pawn to e3 (d2·10)
c9-22824naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook c1 f2, bishop e5 a6, pawn d2 g2 b3 f3 b4.
Black: king f8, queen e3, rook b8 h8, bishop d8, knight h4, pawn c5 h5 b6 e6 a7 f7 g7.
10 white and 13 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 11 points of material (21 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, c, e, h.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. dxe3 Ra8 23. Bb7 Ng6 24. Bh2 Bg5 25. Bxa8
Why it works
- Great move! pawn to e3 keeps the pressure (+3.3).
- bishop to b7 develops smoothly.
- A natural move: bishop to h2.
- Best move. bishop to a8 is exactly what the engine plays (+3.6).
- You win a piece — the queen.
- If instead Ra8, then Bb7 and you win the queen.
Move by move
- 22. dxe3 — pawn to e3 (capture)
- Ra8 — rook to a8
- 23. Bb7 — bishop to b7
- Ng6 — knight to g6
- 24. Bh2 — bishop to h2
- Bg5 — bishop to g5
- 25. Bxa8 — bishop to a8 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #241.
SP-241 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on e1, the rooks on c1 and h1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 619.
The engine's main line opens with b3.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #241Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-241
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