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Mate in 2: queen to g5 (e7)

Shuffle Rating 1320Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1320 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e7, rook g3, bishop d3, pawn a2 f2 g2 h4 c7.

Black: king h6, queen e8, rook h8, bishop f7, knight e6, pawn a5 b5 d5 h5 b7 g7.

9 white and 11 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 4 points of material (22 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h6.

It is White to move on move 28, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qg5+ Nxg5 29. hxg5#

Why it works

  • Best move. queen to g5 is exactly what the engine plays (#1).
  • Well found: pawn to g5 (#).
  • The line ends in a forced mate in 2.
  • If instead Nxg5, then hxg5# and it is mate.

Move by move

  • 28. Qg5+ — queen to g5 with check
  • Nxg5 — knight to g5 (capture)
  • 29. hxg5# — pawn to g5 (capture) and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

About this position

These pieces come from starting position #106.

SP-106 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on c1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 853.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #106

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-106

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