Mate in 3: bishop to c2
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e6, rook f1 g8, bishop d1, pawn a2 f2 g2 b3 d5 h5.
Black: king h7, queen f6, rook f8, knight b5, pawn c4 c5 a6 h6.
11 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 7 points of material (28 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 28, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bc2+ Qf5 29. Bxf5+ Rxf5 30. Qg6#
Why it works
- Great move! bishop to c2 keeps the pressure (#2).
- Spot on — bishop to f5 (#1).
- Precise: queen to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Qf5, then Bxf5+ and you win the queen.
Move by move
- 28. Bc2+ — bishop to c2 with check
- Qf5 — queen to f5
- 29. Bxf5+ — bishop to f5 (capture) with check
- Rxf5 — rook to f5 (capture)
- 30. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #101.
SP-101 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on g1, the rooks on e1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 858.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #101Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-101
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