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Winning blow: pawn to f6 (f5·5)

Shuffle Rating 1420Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1420 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, rook f1 e2, bishop b1, knight h2, pawn b3 g3 a4 f4 h4 f5.

Black: king h7, bishop d8, pawn a5 g5 h5 b7 f7.

11 white and 7 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

White are ahead by 14 points of material (22 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h7.

It is White to move on move 35, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. f6+ Kh6 36. fxg5#

Why it works

  • Best move. pawn to f6 is exactly what the engine plays (#1).
  • Spot on — pawn to g5 (#).
  • The line ends in a forced mate in 2.
  • If instead Kh6, then fxg5# and it is mate.

Move by move

  • 35. f6+ — pawn to f6 with check
  • Kh6 — king to h6
  • 36. fxg5# — pawn to g5 (capture) and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #404.

SP-404 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).

The king starts on g1, the rooks on a1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 750.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #404

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-404

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