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Winning blow: queen to b7 (a8·7)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a8, rook f3, knight a5, pawn c2 e2 h2 c3 g4 f6.

Black: king c7, queen h8, rook f8, bishop a4, pawn g5 d6 e6 h6 f7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 1 points of material (23 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c7.

It is White to move on move 29, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): a, b — natural highways for the rooks and queen. Half-open for White: d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qb7+ Kd8 30. Qe7+ Kc8 31. Qxd6

Why it works

  • Best move. queen to b7 is exactly what the engine plays (#14).
  • Spot on — queen to e7 (#13).
  • Precise: queen to d6 is the top choice (#9).
  • You win decisive material (+15.0).
  • If instead Kd8, then Qe7+ and you stay on top.

Move by move

  • 29. Qb7+ — queen to b7 with check
  • Kd8 — king to d8
  • 30. Qe7+ — queen to e7 with check
  • Kc8 — king to c8
  • 31. Qxd6 — queen to d6 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #91.

SP-91 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on d1, the rooks on c1 and f1, the queen on g1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 865.

The engine's main line opens with g4.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #91

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-91

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