Attack on the uncastled king: pawn to h6 (h5)
c9-22937naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g6, bishop a1 d1, knight e1 h1, pawn f2 e4 h5.
Black: king f8, queen c7, rook b8 g8, knight g7, pawn a4 g5 d7 e7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 2 points of material (24 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f8.
It is White to move on move 19, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a, d, g.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. h6 Qc4+ 20. Be2 Qf7 21. hxg7+ Rxg7 22. Bxg7+
Why it works
- Great move! pawn to h6 keeps the pressure (+3.5).
- Well found: bishop to e2 (+3.7).
- Precise: pawn to g7 is the top choice (+3.7).
- Best move. bishop to g7 is exactly what the engine plays (+4.0).
- You win a piece — the rook.
- If instead Qc4+, then Be2 and you stay on top.
Move by move
- 19. h6 — pawn to h6
- Qc4+ — queen to c4 with check
- 20. Be2 — bishop to e2
- Qf7 — queen to f7
- 21. hxg7+ — pawn to g7 (capture) with check
- Rxg7 — rook to g7 (capture)
- 22. Bxg7+ — bishop to g7 (capture) with check
Types in this puzzle
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #593.
SP-593 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on b1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 267.
The engine's main line opens with c4.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +2 centipawns for White (depth 47, 400 000 000 nodes).
In 50 self-play games White scored 49.0% (95% CI 35.7–62.4%).
Explore position #593Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-593
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