Winning blow: knight to e4 (d2)
c9-22992naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, rook d1 e1, bishop b5, knight d2, pawn h2 c3 g3 a4 f4.
Black: king d6, rook a7 d8, bishop f6 g8, knight e7, pawn c4 h4 f5 g6.
10 white and 10 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 2 points of material (21 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on d6.
It is White to move on move 30, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Ne4+ Kc7 31. Nxf6 Rxd1 32. Rxe7+ Kc8 33. Rxa7
Why it works
- Great move! knight to e4 keeps the pressure (+5.3).
- Well found: knight to f6 (+5.5).
- Strong! rook to e7 is the sharp choice (+5.7).
- Best move. rook to a7 is exactly what the engine plays (+6.1).
- You win a piece — the rook.
- If instead Kc7, then Nxf6 and you win the bishop.
Move by move
- 30. Ne4+ — knight to e4 with check
- Kc7 — king to c7
- 31. Nxf6 — knight to f6 (capture)
- Rxd1 — rook to d1 (capture)
- 32. Rxe7+ — rook to e7 (capture) with check
- Kc8 — king to c8
- 33. Rxa7 — rook to a7 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
About this position
These pieces come from starting position #654.
SP-654 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on c1, the rooks on a1 and d1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 212.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 36 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 48, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #654Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-654
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