Winning blow: queen to h8 (f6·2)
c9-23003naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1290 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen f6, rook c1 d1, bishop f1 d4, pawn a2 f2 e3 f3 c4.
Black: king g8, queen b8, rook c8 e8, bishop a8, knight f5, pawn e4 b6 g6 a7 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e2, the black king on g8.
It is White to move on move 26, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, g, h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qh8+ Kf7 27. Qxh7+ Ke6 28. Qxg6+
Why it works
- Great move! queen to h8 keeps the pressure (#9).
- Spot on — queen to h7 (#8).
- Strong! queen to g6 is the sharp choice (#7).
- You win decisive material (+15.0).
- If instead Kf7, then Qxh7+ and you stay on top.
Move by move
- 26. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 27. Qxh7+ — queen to h7 (capture) with check
- Ke6 — king to e6
- 28. Qxg6+ — queen to g6 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #866.
SP-866 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and e1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 87.
The engine's main line opens with Nf3, bringing the knight out to f3.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #866Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-866
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