Mate in 2: knight to g6 (e7·4)
c9-23229naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1450 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen h3, rook a1 c1, bishop a3 e8, knight e7, pawn a2 b2 f2 g2.
Black: king h8, queen b8, bishop g3 g8, knight d2, pawn f6 a7 h7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 11 points of material (32 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on h8.
It is White to move on move 28, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Ng6+ Kg7 29. Bf8#
Why it works
- Great move! knight to g6 keeps the pressure (#1).
- Spot on — bishop to f8 (#).
- The line ends in a forced mate in 2.
- If instead Kg7, then Bf8# and it is mate.
Move by move
- 28. Ng6+ — knight to g6 with check
- Kg7 — king to g7
- 29. Bf8# — bishop to f8 and it is checkmate
Types in this puzzle
Boden's mate
Two bishops cross their diagonals over a king blocked by its own pieces.
Boden's mate crosses two bishop diagonals over a king blocked by its own pieces. The classic victim has castled on the queenside: its own rook and pawns have stolen the escape squares, and the bishops slash crosswise. The trigger is usually a queen sacrifice that blasts open the second diagonal. Whenever the enemy king is boxed in by its friends, ask whether both of your bishops can reach it on crossing diagonals.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #505.
SP-505 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on a1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 553.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #505Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-505
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