Mate in 3: queen to f7 (f5·2)
c9-23230naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen f5, rook c1, bishop d5, pawn h2 b3 d3 g3 c4 e5.
Black: king g7, queen f7, rook b8, pawn b4 d6 a7 b7 h7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 4 points of material (23 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g7.
It is White to move on move 29, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: a.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Qxf7+ Kh6 30. Qf6+ Kh5 31. Bf3#
Why it works
- Best move. queen to f7 is exactly what the engine plays (#2).
- Spot on — queen to f6 (#1).
- Precise: bishop to f3 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh6, then Qf6+ and you win the queen.
Move by move
- 29. Qxf7+ — queen to f7 (capture) with check
- Kh6 — king to h6
- 30. Qf6+ — queen to f6 with check
- Kh5 — king to h5
- 31. Bf3# — bishop to f3 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #151.
SP-151 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on b1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 802.
The engine's main line opens with f4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #151Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-151
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