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Mate in 2: queen to b6 (b2·3)

Shuffle Rating 1450Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

A fork made possible by the Chess960 piece placement.

Difficulty 1450 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b2, rook a1 e1, bishop g1 h1, knight c3 a6, pawn c2 d2 g2 h2 f3.

Black: king b7, queen f8, rook a8 b8, bishop c4, knight c6, pawn e4 f4 g5 b6 d7 h7.

13 white and 12 black pieces are on the board; the puzzle position arises after move 15.

The position in numbers

White are ahead by 5 points of material (36 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on b7.

It is White to move on move 15, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: b, e.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

15. Qxb6+ Kc8 16. Qc7#

Why it works

  • Great move! queen to b6 keeps the pressure (#1).
  • Well found: queen to c7 (#).
  • The line ends in a forced mate in 2.
  • If instead Kc8, then Qc7# and it is mate.

Move by move

  • 15. Qxb6+ — queen to b6 (capture) with check
  • Kc8 — king to c8
  • 16. Qc7# — queen to c7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

About this position

These pieces come from starting position #479.

SP-479 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on d1, the rooks on a1 and e1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 672.

The engine's main line opens with g3.

Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #479

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-479

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