Mate in 3: bishop to a4 (d1·2)
c9-23378naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a2, queen c5, rook a1 e1, bishop d1 e5, knight d2, pawn g2 h2 c3 b4 f4.
Black: king a6, queen a4, rook a8 e8, bishop g8, knight b6 h8, pawn c4 h4 a5 d5 b7 g7.
12 white and 13 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 1 points of material (33 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a2, the black king on a6.
It is White to move on move 20, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, d.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Bxa4 axb4 21. cxb4 c3 22. Qa5#
Why it works
- Best move. bishop to a4 is exactly what the engine plays (#2).
- Spot on — pawn to b4 (#1).
- Precise: queen to a5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead axb4, then cxb4 and you win the queen.
Move by move
- 20. Bxa4 — bishop to a4 (capture)
- axb4 — pawn to b4 (capture)
- 21. cxb4 — pawn to b4 (capture)
- c3 — pawn to c3
- 22. Qa5# — queen to a5 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #845.
SP-845 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).
The king starts on b1, the rooks on a1 and e1, the queen on f1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartScout family; read right to left it becomes position 120.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #845Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-845
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