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Winning blow: rook to g6 (g7·2)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, rook g7 g8, bishop b4, pawn a4 d5.

Black: king h6, rook f2 e4, bishop b7, pawn h5 b6 a7 d7.

6 white and 8 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

Black are ahead by 2 points of material (15 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h6.

It is White to move on move 37, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): c, e, f, g — natural highways for the rooks and queen. Half-open for White: b, h.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37. Rg6+ Kh7 38. R8g7+ Kh8 39. Bc3 Re1+ 40. Bxe1

Why it works

  • Great move! rook to g6 keeps the pressure (+4.8).
  • Spot on — rook to g7 (+4.8).
  • A natural move: bishop to c3.
  • Great move! bishop to e1 keeps the pressure (+5.0).
  • You win a piece — the rook.
  • If instead Kh7, then R8g7+ and you stay on top.

Move by move

  • 37. Rg6+ — rook to g6 with check
  • Kh7 — king to h7
  • 38. R8g7+ — rook to g7 with check
  • Kh8 — king to h8
  • 39. Bc3 — bishop to c3
  • Re1+ — rook to e1 with check
  • 40. Bxe1 — bishop to e1 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #800.

SP-800 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on c1 and g1, the queen on e1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 159.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 41, 400 000 000 nodes).

Explore position #800

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-800

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