Winning blow: pawn to c7 (c6·8)
c9-23454naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen h1, rook g1, bishop a1 d3, knight f1, pawn a2 d2 e2 f2 g4 h4 c6.
Black: king f8, queen h8, rook a8 g8, bishop e5, knight a3, pawn c5 g6 a7 e7 f7 h7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f8.
It is White to move on move 16, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. c7 Bxa1 17. Qxa8+ Kg7 18. Qxa7
Why it works
- Great move! pawn to c7 keeps the pressure (+4.1).
- Well found: queen to a8 (+4.1).
- Precise: queen to a7 is the top choice (+4.1).
- You win a piece — the rook.
- If instead Bxa1, then Qxa8+ and you stay on top.
Move by move
- 16. c7 — pawn to c7
- Bxa1 — bishop to a1 (capture)
- 17. Qxa8+ — queen to a8 (capture) with check
- Kg7 — king to g7
- 18. Qxa7 — queen to a7 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #272.
SP-272 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on e1, the rooks on d1 and g1, the queen on h1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 591.
The engine's main line opens with g3.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 42, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #272Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-272
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